Upcoming Features

This page is about upcoming features for The HinterLands.

Upcoming Features
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes


 * style="text-align: center" | 0.35
 * style="text-align: center" | 0.35

0.35
Additions:
 * Translations:
 * improved translations based on feedback for Polish and Spanish
 * Graphics/ Animation:
 * New hair styles (20 total hair styles)
 * Items:
 * Armors for the characters (basic, just damage reduction)
 * Other:
 * Going to have Amazon ads show before Vungle video ads


 * style="text-align: center" | 0.36
 * style="text-align: center" | 0.36

0.36
Additions:
 * Translations:
 * improved translations based on feedback for Polish and Spanish
 * Graphics/ Animation:
 * New, higher quality character models for males and females
 * New animations for those characters
 * Items:
 * Armors for the characters (basic, just damage reduction)
 * User Interface:
 * New UI to be able to equip armor pieces
 * Going to have to redesign basic UI to be able to fit armor button in the interface
 * Going to have to redesign main menu screen character selection/create/edit for new characters
 * Other:
 * Going to have Amazon ads show before Vungle video ads


 * style="text-align: center" | 0.37
 * style="text-align: center" | 0.37

0.37
Additions:
 * Finishing first biome
 * Changing map format to have smaller, wider maps that are fully loaded, and have "portals" or stream in other biomes at the edges
 * Define the total number of blocks per biome, animals, NPC's, bosses, and hostile mobs
 * The first biome planned for completion will be the forest biome, with safe glade, forest animals and forest bosses
 * }

Upcoming planned features not yet in a current update
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes


 * style="text-align: center" | Networking
 * style="text-align: center" | Networking

Networking

 * Improving networking model so that players/ mobs are better in sync, even with large latencies
 * Finish stand alone server, so people can run servers on their PC's with port forwarding
 * Create Master Server List to run on public server, so all public servers can register with it when running, and PC and Android clients can easily connect via IP, but with a nicer interface.


 * Owned chests for multiplayer, which can't be opened/ broken down unless by the person who placed it
 * style="text-align: center" | Engine Improvements
 * style="text-align: center" | Engine Improvements

Engine Improvements

 * Get Block based shadows working in realtime
 * Get (stencil)shader based shadows working in realtime
 * Get water/lava/liquid working in realtime


 * style="text-align: center" | UI Improvements
 * style="text-align: center" | UI Improvements

UI improvements

 * Tap and hold to create multiple items on the crafting screen
 * Additional death messages:
 * Fall to death- (player) forgot to fly
 * Killed by mob-(player) was killed by (mob)
 * Lava-(player) Was burned in lava
 * Water-(player) forgot to hold breath
 * (Player) was slain by (player)
 * (Player) made (player) fall to their death
 * (Player) sniped (player)


 * style="text-align: center" | "Polish"
 * style="text-align: center" | "Polish"

"Polish"

 * Add physical gibs for players/mobs
 * Add dust trails when walking behind player
 * Ragdoll effects-after new character designs come in
 * Add fire fly swarm animations at night (when lighting is working)


 * style="text-align: center" | GamePlay
 * style="text-align: center" | GamePlay

GamePlay

 * "Beat 'em up" combat system, with combos


 * style="text-align: center" | Content
 * style="text-align: center" | Content

Content

 * Farming
 * Cows which give milk + beef
 * Chickens which give eggs + chicken
 * "Barn" area, where you can store mobs that will be saved/ not de-spawned, as well as more complex interactions (breeding, aging, growing pets)


 * Make all mobs capable of being trained into a "pet" that follows you around and helps fight


 * World Generation


 * Random chests generated
 * Breakable objects generated
 * Randomly generated buildings


 * Different character "Races", with race based boons
 * Elves
 * Vampires
 * Werewolves
 * Dwarves


 * Mutant powers, and ways of customizing your characters powers


 * style="text-align: center" | Tiles
 * style="text-align: center" | Tiles

Tiles

 * Steps
 * Ladders
 * colored FG and BG glass blocks
 * Shingles
 * Trap doors (need more info)


 * style="text-align: center" | Future Biomes
 * style="text-align: center" | Future Biomes

Future Biomes

 * Tar biome with tar boss
 * Full ocean biome
 * Full desert biome
 * Mountain/ snow biome
 * Moon Biome
 * Space biome
 * Underworld biome


 * style="text-align: center" | New GamePlay Modes
 * style="text-align: center" | New GamePlay Modes

New GamePlay Modes

 * PvP Free for all
 * PvP Team free for all
 * PvP Capture the flag (CTF)
 * PvP Moba style gameplay (creeps, turrets, bases, re-spawn area)
 * Zombie survival mode


 * style="text-align: center" | New General Mobs
 * style="text-align: center" | New General Mobs

New General Mobs

 * Goblins
 * Zombies
 * Ghosts
 * Rats
 * Goats


 * style="text-align: center" | New General Mobs
 * style="text-align: center" | New General Mobs

New Items

 * Wheat + wheat plant
 * Cake


 * }